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Gloomhaven starting gold
Gloomhaven starting gold




gloomhaven starting gold

I did the same thing for the one on top of his backpack, seen in the second picture above, but in retrospect that probably wasn't the best way to go about it: I probably should have tinted that one toward the leather color of the backpack rather than pale purple, since from almost every angle, you would be looking at the back of his head or his backpack. I didn't go to that level of detail, but the result is decent for the one in his hand. I cannot remember now where I last did fluid-filled vials, but I was able to dig up some of the tutorials I followed back then, particularly this one from Fantasy Games.

gloomhaven starting gold

He clearly has a potion in his hand, and there were other baubles on the character that I thought could be potions as well. It's hard to tell with the incredibly small detail, but I also used several layers of glazing to make the bright blue areas appear to be glowing.

gloomhaven starting gold

There were several parts that I ended up repainting as the colors evolved I didn't write them down, though, so I'm afraid all I have is a vague memory. I ended up using my metallic medium to mix up some moderately-shiny underlayer of armor with the leather cloak on top of that. I don't know how long I spent looking at the sculpt and just trying to puzzle out what on earth was going on. He would be my character, and so of course I wanted to do a nice job on him. This little guy was frustrating to paint. I wish I could remember what I did for the gold, but I can tell you for sure it was frustrating. There is some purple ink in the recesses to give some color to the shadows, but it's faint and doesn't really show up in the photos.

#Gloomhaven starting gold skin#

I mixed some yellow into the grey to keep it from being neutral, and while highlighting the cracked, rocky skin was a little tedious, it was straightforward. Next up is the Cragheart, who was the easiest to paint, with his limited color palette. For all of these characters, I was not going for competition-quality painting-as if I ever do!-I was really just trying to get something that looked good and would get us into playing this game soon.

gloomhaven starting gold

I think I did a fair job here capturing the otherworldy skin pallor and the energetic crystals and magic waves. As I described in my previous painting post, I have been using Vallejo Glaze Medium to do rough wet blending of base coats, followed by a wash, followed by layered highlights. There were no great tricks here, just applying and practicing techniques I've learned. It's subtle, but it does make the edges of the aura more attractive. The blue magic aura at her feet ended rather precipitously, so I added a little bit of heavy gel and sculpted it out a bit. As usual, I based my color schemes for this project on the fantastic card art. My wife, my eldest son, and I each picked a character-Cragheart, Spellweaver, and Tinkerer, respectively-and so I started by painting these three. A few of us had dinner following, and he was great company. He was a gracious guest, his talk centered around what he learned about running Kickstarter campaigns. Childres (yes, he has his PhD) and he agreed to give the closing presentation at the 2017 Symposium on Games in Academia which I chaired. Gloomhaven's designer is Isaac Childres of Cephalofair Games, which is based in Lafayette, Indiana, about two hours' drive from here. For those who don't know this story, I will quickly share.






Gloomhaven starting gold